Sumo Digital - Unannounced Projects
Sumo Digital | Lead Game Designer | Unannounced | Unreal Engine
Unannounced New IP #2
Led the design of a AAA multi-platform F2P multiplayer game, guiding the project from prototype to pre-production and ensuring a structured design process and high-quality execution. Set a solid foundation for the project, ensuring a clear vision and well-defined goals that aligned with the overall direction.
Provided design leadership across key gameplay systems, including game modes, 3Cs, and social features, streamlining documentation and processes to maintain clarity and consistency across all teams. Ensured all design elements were cohesive and aligned, enabling smooth collaboration across disciplines.
Managed and mentored a team of designers, setting clear goals, providing feedback, and fostering professional growth, enhancing both team expertise and project efficiency. Created a collaborative environment that promoted strong communication and continuous development, improving overall team performance.
Directed the development of a UGC editor in collaboration with an external partner, ensuring high design standards through iterative feedback. Delivered a polished toolset that empowered players to create content, enhancing the game's longevity and player engagement.
Defined core loops, player journey, and game structure, collaborating with Live Ops teams to align systems with engagement strategies and drive long-term player retention.
Unannounced New IP #1
Led the design of an open-world co-op adventure during pre-production, working closely with the Creative Director to define the game’s vision and ensure a cohesive player experience. Established a clear design direction from the outset, ensuring all systems and gameplay elements aligned with the overall vision.
Designed core game loops and session structure, creating engaging gameplay with meaningful progression and replayability. Focused on crafting systems that kept players engaged over time, driving long-term retention and player investment.
Developed multiplayer and social systems, enhancing cooperative mechanics, social hubs, and shared-world features to encourage player interaction and teamwork. Strengthened the multiplayer experience, ensuring players could easily collaborate and connect with each other.
Defined world and game structure, enabling fluid exploration and discovery, and ensuring a seamless, immersive open-world experience. Created a rich environment for players to explore, with systems that supported dynamic, player-driven discovery.
Built meta and progression systems, establishing robust frameworks, rewards, and long-term engagement strategies. Designed systems to motivate players to continue progressing and returning, ensuring sustained player retention over time.